Yammies
  • Welcome To The Yammieverse
  • Disclaimers
  • Introduction
    • Document Purpose
    • What is Yammies
    • Executive Summary
    • Ideal Play Session
  • Economy
    • Economy Overview
    • What makes $YAMGO different
    • Core Economic Principles
    • Economic Sustainability
    • Brand Onboarding
  • The Lore of the Yammieverse
    • Chapter 1: The Fusogen Conflict
    • Chapter 2: The Rise of the Proyamarians
  • The Yammies
    • The Worker
    • The Harvester
    • The Field
    • The Jumper
    • The Fire
    • The Velvet
    • The Bullet
    • The Ghost
    • The Queen
  • Game Mechanics
    • Mechanics Overview
    • Hard Attributes
      • ❤️Health (HP)
      • ⚡Speed (SPD)
      • 💪Strength (STR)
      • 🛡️Defence (DEF)
    • Soft Attributes
      • Accuracy
      • Block
      • Critical
      • Evasion
      • Intelligence
      • Luck
    • Traits, Buffs & De-Buffs
    • Status Effects
      • Sleep
      • Poison
      • Paralyse
      • Burn
      • Slow
      • Drowsy
      • Confusion
      • Blighted
      • Stumble
      • Marked
      • Fear
    • Levelling & Progression
    • Skills/Attacks/Abilities
    • Merging / Upgrading Yammies
    • Heroes
  • Colonysia / Land NFTs
    • What is Colonysia?
    • Land Types
    • Resources
  • Raids
    • What is a Raid?
    • Creating Raid Orders
    • How Raids unfold
    • Raid Rewards
  • Items
    • What are Items?
    • Nectars
    • Charms
    • Fusogen Crystals
  • Game Modes
    • Game Modes
    • Raids (PvP)
    • Rush (PvE)
    • Marketplace, Trading & Resource Management
    • Crafting
  • Community Elements
    • Community Overview
    • Guilds
    • Leagues & Rankings
    • World Events
    • Land & Yammie Rental
  • Roadmap and Status
    • Current Status
    • Proposed Game Roadmap
  • The Team
    • Team Overview
    • Directors
      • Ian Mullins - Founder and CEO
      • Markus Krebsz - Non-Executive Director
      • David Cohen - Non-Executive Director
      • Jason Green - Non-Executive Director
    • Key Team Members
      • Ryan Davies - Chief Product Officer & Chief Game Designer
      • Rhys Davies - Chief Technology Officer
      • Dr Susanne Naundorf - Chief Operating Officer
      • Ursula Young - Business Development Director
      • Danny Jones - Lead Front-End Developer
  • Tokenomics
    • 🐜Yammies NFTs
    • 🖼️Colonysia Land NFTs
    • NFT Utility
    • Risks & Warnings
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  1. Game Modes

Rush (PvE)

Rush Mode is a player vs. environment (PvE) gameplay mode in Yammies that allows players to put their best Yammies against squads of increasingly difficult Yammies in order to earn rewards. Every time players complete a level of Rush mode they earn a reward. Players can play Rush mode for free, but they can only earn rewards and EXP once per level and cannot replay a completed level.

The aim of Rush mode is to act as a simple introduction/tutorial for the game and introduce the players to the broad concepts of the game such as battling, raiding, items, nectars, charms and so on.

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Last updated 2 years ago