Yammies
  • Welcome To The Yammieverse
  • Disclaimers
  • Introduction
    • Document Purpose
    • What is Yammies
    • Executive Summary
    • Ideal Play Session
  • Economy
    • Economy Overview
    • What makes $YAMGO different
    • Core Economic Principles
    • Economic Sustainability
    • Brand Onboarding
  • The Lore of the Yammieverse
    • Chapter 1: The Fusogen Conflict
    • Chapter 2: The Rise of the Proyamarians
  • The Yammies
    • The Worker
    • The Harvester
    • The Field
    • The Jumper
    • The Fire
    • The Velvet
    • The Bullet
    • The Ghost
    • The Queen
  • Game Mechanics
    • Mechanics Overview
    • Hard Attributes
      • ❤️Health (HP)
      • ⚡Speed (SPD)
      • 💪Strength (STR)
      • 🛡️Defence (DEF)
    • Soft Attributes
      • Accuracy
      • Block
      • Critical
      • Evasion
      • Intelligence
      • Luck
    • Traits, Buffs & De-Buffs
    • Status Effects
      • Sleep
      • Poison
      • Paralyse
      • Burn
      • Slow
      • Drowsy
      • Confusion
      • Blighted
      • Stumble
      • Marked
      • Fear
    • Levelling & Progression
    • Skills/Attacks/Abilities
    • Merging / Upgrading Yammies
    • Heroes
  • Colonysia / Land NFTs
    • What is Colonysia?
    • Land Types
    • Resources
  • Raids
    • What is a Raid?
    • Creating Raid Orders
    • How Raids unfold
    • Raid Rewards
  • Items
    • What are Items?
    • Nectars
    • Charms
    • Fusogen Crystals
  • Game Modes
    • Game Modes
    • Raids (PvP)
    • Rush (PvE)
    • Marketplace, Trading & Resource Management
    • Crafting
  • Community Elements
    • Community Overview
    • Guilds
    • Leagues & Rankings
    • World Events
    • Land & Yammie Rental
  • Roadmap and Status
    • Current Status
    • Proposed Game Roadmap
  • The Team
    • Team Overview
    • Directors
      • Ian Mullins - Founder and CEO
      • Markus Krebsz - Non-Executive Director
      • David Cohen - Non-Executive Director
      • Jason Green - Non-Executive Director
    • Key Team Members
      • Ryan Davies - Chief Product Officer & Chief Game Designer
      • Rhys Davies - Chief Technology Officer
      • Dr Susanne Naundorf - Chief Operating Officer
      • Ursula Young - Business Development Director
      • Danny Jones - Lead Front-End Developer
  • Tokenomics
    • 🐜Yammies NFTs
    • 🖼️Colonysia Land NFTs
    • NFT Utility
    • Risks & Warnings
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  1. Game Modes

Raids (PvP)

The core part of Yammies is the Raiding PvP aspect. This puts players directly against each other to battle for resources, loot and more. Raids are an economic driver for the players in the raid and for land owners, who earn fees from players marching across their land. Raiding also drives marketplace purchases, with players looking to purchase resources, charms and nectars to gain an advantage in battle as well as purchasing new Yammies and land to claim in-battle and geographic advantages.

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Last updated 2 years ago