Yammies
  • Welcome To The Yammieverse
  • Disclaimers
  • Introduction
    • Document Purpose
    • What is Yammies
    • Executive Summary
    • Ideal Play Session
  • Economy
    • Economy Overview
    • What makes $YAMGO different
    • Core Economic Principles
    • Economic Sustainability
    • Brand Onboarding
  • The Lore of the Yammieverse
    • Chapter 1: The Fusogen Conflict
    • Chapter 2: The Rise of the Proyamarians
  • The Yammies
    • The Worker
    • The Harvester
    • The Field
    • The Jumper
    • The Fire
    • The Velvet
    • The Bullet
    • The Ghost
    • The Queen
  • Game Mechanics
    • Mechanics Overview
    • Hard Attributes
      • ❤️Health (HP)
      • ⚡Speed (SPD)
      • 💪Strength (STR)
      • 🛡️Defence (DEF)
    • Soft Attributes
      • Accuracy
      • Block
      • Critical
      • Evasion
      • Intelligence
      • Luck
    • Traits, Buffs & De-Buffs
    • Status Effects
      • Sleep
      • Poison
      • Paralyse
      • Burn
      • Slow
      • Drowsy
      • Confusion
      • Blighted
      • Stumble
      • Marked
      • Fear
    • Levelling & Progression
    • Skills/Attacks/Abilities
    • Merging / Upgrading Yammies
    • Heroes
  • Colonysia / Land NFTs
    • What is Colonysia?
    • Land Types
    • Resources
  • Raids
    • What is a Raid?
    • Creating Raid Orders
    • How Raids unfold
    • Raid Rewards
  • Items
    • What are Items?
    • Nectars
    • Charms
    • Fusogen Crystals
  • Game Modes
    • Game Modes
    • Raids (PvP)
    • Rush (PvE)
    • Marketplace, Trading & Resource Management
    • Crafting
  • Community Elements
    • Community Overview
    • Guilds
    • Leagues & Rankings
    • World Events
    • Land & Yammie Rental
  • Roadmap and Status
    • Current Status
    • Proposed Game Roadmap
  • The Team
    • Team Overview
    • Directors
      • Ian Mullins - Founder and CEO
      • Markus Krebsz - Non-Executive Director
      • David Cohen - Non-Executive Director
      • Jason Green - Non-Executive Director
    • Key Team Members
      • Ryan Davies - Chief Product Officer & Chief Game Designer
      • Rhys Davies - Chief Technology Officer
      • Dr Susanne Naundorf - Chief Operating Officer
      • Ursula Young - Business Development Director
      • Danny Jones - Lead Front-End Developer
  • Tokenomics
    • 🐜Yammies NFTs
    • 🖼️Colonysia Land NFTs
    • NFT Utility
    • Risks & Warnings
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  1. Economy

Brand Onboarding

As the game scales up, new economic activities are expected to drive more utility for token holders including:

Branded events & content

Branded events and content within the gameplay could introduce new rewards for players as well as keeping the content and gameplay fresh and exciting.

The core mechanics of branded events and content will involve brands purchasing a large block of land (known as a hub) that not only acts as a logo/branding opportunity on the Yammies world map but also functions as a bespoke storefront that allows brands to sell branded in-game items/NFTs for $YAMGO, or their own branded tokens. There would also be an option for brands to sell their own products/voucher codes in exchange.

Digital storefront

Digital Storefronts could be created for Yammies through the sales of physical and digital (non-game use) merchandise. This could include anything from generic branded swag (T-shirts, hoodies, sunglasses, mugs etc.) to limited edition runs of digital/physical paintings, custom T-shirts and (if demand was significant) Plushies/3d printed models of Yammies and in-game items. This merchandise could potentially be extended to include other brands during sponsored events to sell limited edition co-branded merchandise.

Real-world events & competitions

When Yamgo has reached critical mass (circa 2m+ users) there will be an option for Yammieverse to branch into eSports activities with the hosting of real-world (and digital) events and competitions where players can compete to earn prizes and exclusive rewards. As well as being significant marketing opportunities these events could potentially generate revenue from competition entry fees and/or sponsorships from brands and crypto projects.

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Last updated 2 years ago