Yammies
  • Welcome To The Yammieverse
  • Disclaimers
  • Introduction
    • Document Purpose
    • What is Yammies
    • Executive Summary
    • Ideal Play Session
  • Economy
    • Economy Overview
    • What makes $YAMGO different
    • Core Economic Principles
    • Economic Sustainability
    • Brand Onboarding
  • The Lore of the Yammieverse
    • Chapter 1: The Fusogen Conflict
    • Chapter 2: The Rise of the Proyamarians
  • The Yammies
    • The Worker
    • The Harvester
    • The Field
    • The Jumper
    • The Fire
    • The Velvet
    • The Bullet
    • The Ghost
    • The Queen
  • Game Mechanics
    • Mechanics Overview
    • Hard Attributes
      • ❤️Health (HP)
      • ⚡Speed (SPD)
      • 💪Strength (STR)
      • 🛡️Defence (DEF)
    • Soft Attributes
      • Accuracy
      • Block
      • Critical
      • Evasion
      • Intelligence
      • Luck
    • Traits, Buffs & De-Buffs
    • Status Effects
      • Sleep
      • Poison
      • Paralyse
      • Burn
      • Slow
      • Drowsy
      • Confusion
      • Blighted
      • Stumble
      • Marked
      • Fear
    • Levelling & Progression
    • Skills/Attacks/Abilities
    • Merging / Upgrading Yammies
    • Heroes
  • Colonysia / Land NFTs
    • What is Colonysia?
    • Land Types
    • Resources
  • Raids
    • What is a Raid?
    • Creating Raid Orders
    • How Raids unfold
    • Raid Rewards
  • Items
    • What are Items?
    • Nectars
    • Charms
    • Fusogen Crystals
  • Game Modes
    • Game Modes
    • Raids (PvP)
    • Rush (PvE)
    • Marketplace, Trading & Resource Management
    • Crafting
  • Community Elements
    • Community Overview
    • Guilds
    • Leagues & Rankings
    • World Events
    • Land & Yammie Rental
  • Roadmap and Status
    • Current Status
    • Proposed Game Roadmap
  • The Team
    • Team Overview
    • Directors
      • Ian Mullins - Founder and CEO
      • Markus Krebsz - Non-Executive Director
      • David Cohen - Non-Executive Director
      • Jason Green - Non-Executive Director
    • Key Team Members
      • Ryan Davies - Chief Product Officer & Chief Game Designer
      • Rhys Davies - Chief Technology Officer
      • Dr Susanne Naundorf - Chief Operating Officer
      • Ursula Young - Business Development Director
      • Danny Jones - Lead Front-End Developer
  • Tokenomics
    • 🐜Yammies NFTs
    • 🖼️Colonysia Land NFTs
    • NFT Utility
    • Risks & Warnings
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  1. Game Mechanics

Levelling & Progression

Each Yammie is born with a base amount of attribute points, divided somewhat randomly (random with weighting) across four attributes: health, speed, strength and defence. For example a Bullet Yammie will have their stats divided randomly across all four attributes, however, a weighting will be added to ensure that strength is particularly high, as Bullet Yammies are designed to be strong by nature.

When a Yammie increases in level they will gain a small amount of additional stat points which will be randomly distributed across all four stats.

The random distribution of stats adds an element of organic growth to the various Yammies in the universe and also adds the potential for extraordinary Yammies to exist, for example, a worker who has a disproportionately high strength compared to the typical worker. This gives players added elements of value for both gameplay and resale value.

The progression of levels is derived from the number of Experience Points (XP) a Yammie gains throughout the game. A Yammie can reach a maximum level of 100.

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Last updated 2 years ago